by Quirk | Apr 4, 2016 | Deep Design by James Archer
You probably already know roughly what haiku is—a Japanese form of poetry that roughly follows a pattern of 5-7-5 syllables (or, more technically, morae)—but you might not be aware of some of the more subtle constraints of this exceptionally restrained style of...
by Quirk | Jan 1, 2016 | Deep Design by James Archer
When I think of the people who were the most influential role models in shaping my approach to business and life, I keep coming back to astronauts. I don’t know where I’d be if it weren’t for astronauts. You see, I’m an emotional guy. I cry easily at movies. My blood...
by Quirk | Sep 12, 2015 | Deep Design by James Archer
There’s definitely some logic to the underlying philosophy of the “mobile first” approach to design, but there are also some hidden problems that cause even experienced designers to make some fundamental user experience mistakes. Doing it wrong serves only to reverse...
by Quirk | Aug 1, 2015 | Deep Design by James Archer
This is a hamburger menu: It’s called a “hamburger” because it it looks roughly like a bun-meat-bun sandwich. (Others have insisted that it looks much more like a triple hot-dog, but they’ve thus far been unsuccessful in winning the public’s hearts and minds.) The...
by Quirk | Jul 14, 2015 | Deep Design by James Archer
There are few forces as formidable as designers and developers working together. When they’re working effectively, they hardly need anyone else. Entire companies have sprung up around strong designer+developer teams, and these collaborative teams have built many of...
by Quirk | Jun 27, 2015 | Deep Design by James Archer
You take your car into the mechanic. They’ve told you it’ll take about an hour to fix, so you sit in the waiting room half-watching Fox News and flipping through an old issue of Car and Driver until they finish. Half an hour passes. Forty-five minutes. An hour. An...